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CASE STUDY

Training tomorrow's surgeons in challenging times

COMPANY

UConn Health


INDUSTRY

Healthcare


DEVELOPER

PrecisionOS

UConn Health is training orthopaedic surgeons in training using VR solutions from PrecisionOS™ and Oculus

How UConn Health and PrecisionOS are training orthopaedic surgeons in training using Oculus Quest headsets.

According to Dr Augustus Mazzocca, who helps train doctors in training in orthopaedic surgery as the director of the Musculoskeletal Institute at UConn Health, not every surgeon is a natural. "As in any profession, some people are not as naturally gifted, so we make up for that by doing volume," he says. "If a doctor in training is struggling, we have them do as many cases with variability and obtain as many repetitions in the area that they are weak in until they eventually obtain the skill."
Multiple factors have led to the development of creative methods to surgically train orthopaedic doctors in training outside the actual operating room. At UConn Health, doctors in training practise their skills on cadavers in the Bioskills Laboratory. But practice procedures are expensive and time-consuming, and doctors in training can only complete certain procedures on cadavers once.

Using virtual reality to enable purposeful practice.

In 2019, the UConn Orthopaedic Department discovered PrecisionOS, a medical software company that offers interactive VR experiences for surgical training in orthopaedics. Founded by Dr Danny Goel, an orthopaedic surgeon and educator, and Rob Oliveira and Colin O'Connor, two veteran game developers, PrecisionOS offers medical-grade VR training and educational modules that enable surgeons to practice orthopaedic procedures in a safe environment and at a relatively low cost using Oculus Quest headsets.
Dr Goel says that his team wants to make teaching and learning with VR as valuable and realistic as possible in a safe, low-risk environment. "We're pushing the boundaries of simulation during the operative experience in virtual reality," he says. "The Oculus Quest headset was a game-changer for us. It's mobile and offers high-quality haptics, six degrees of freedom and high-fidelity visuals. This allows doctors to get in and get started quickly."
IN A STUDY CONDUCTED BY PRECISIONOS AND THE CANADIAN SHOULDER AND ELBOW SOCIETY (CSES), SENIOR SURGICAL DOCTORS IN TRAINING WHO TRAINED USING VR LEARNED

570%

FASTER* THAN THOSE WHO USED A TRADITIONAL LEARNING APPROACH.
*THE JOURNAL OF BONE AND JOINT SURGERY: 18 MARCH 2020, VOLUME 102, ISSUE 6, P. E26
Dr Mazzocca was sceptical of VR until the moment he put on an Oculus Quest headset. "It’s insane how quickly your body adjusts – I couldn't believe it," he says. "Easily within a minute, you become part of that environment. And the quality of work in the PrecisionOS system is incredibly similar to the real world."
For UConn Health, VR with PrecisionOS and Oculus Quest headsets represents a breakthrough because it allows doctors in training to engage in purposeful practice: identifying the skills they need to work on and practising those skills repeatedly. It also delivers a double-loop learning system that lets doctors in training make mistakes and gives them feedback to incorporate for their next attempt.
"The magic part for us is that we can go over an entire case multiple times," Mazzocca says. "I can connect via computer and see what the doctors in training are seeing – I become their eyes. I can see how quickly they're looking at things, what they're looking at and how they're reacting to various situations."
When doctors in training are putting a pin in a bone in VR, they can hone their 3D spatial awareness as they learn how to reduce the fracture, position the X-ray to get the appropriate view and place the pin in the perfect position. "These are all critical skills they have to learn, perfect and master so that they can proceed with cases in a much more efficient and reproducible way," Mazzocca says.

UConn Health's Superpowers

High Stakes, Less Risk

Time Efficiencies

Possible Impossible Scenarios

Keeping medical training moving forward during the COVID-19 outbreak.

A few months into 2020, UConn Health suspended elective surgeries due to COVID-19. While this has further reduced real-life training opportunities for doctors in training, the team is grateful that doctors in training have been able to keep up their skills and keep practising thanks to VR.

Looking to the future.

Dr Mazzocca believes that VR will have a far-reaching impact on patient outcomes in the field of orthopaedics. "It makes unbelievable sense that surgeons will soon be able to load CT scans into VR and see where a deformity is in a damaged or diseased joint, see how to reduce a fracture and find out where problems are going to arise before a case even happens." He also believes that VR will help improve surgical training in areas of the world that don't allow the use of cadavers in education.
"Globally", he says, "we haven't even scratched the surface of what this technology can do."
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